Mount and blade warband paradigm worlds

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It does have the courtesy not to shove it's infodumps in your face at once.

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There’s an obscenely large wall of text to read for just about anything and there’s a lot of game mechanics and simulated diplomacy to understand. Unfortunately, you can’t just go into the game and inherently know what to do. You start out by customizing a character-to great lengths I must add-and thrown into a situation that gives you a quest. The game is fairly simple yet overly complex at the same time.

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However, something feels missing from the overall experience, making it all rather mediocre. Naturally, you’re left with hundreds of hours of gameplay to build up an army and expand your favored nation. It’s not that there isn’t enough content to delve into, it’s that there is too much content and generally feels overwhelming. Mount & Blade: Warband is a deep and rich medieval era role playing strategy game that I really couldn’t get into for very long, though it offers a fairly unique, albeit sloppy experience. Have you ever played a game that seemed like it would be fun, enjoy it for the first hour or two only to realize the game just isn’t for you? Yeah, I think we all have.